![]() ![]() ![]() If I click here, I'll see everything I can add as a shader. This means that there is no shader loaded in the shader stack. Now with the channel selected, you will see that it says "Texture", and this is empty. I'm going to apply the material to the sphere just so that we have some sort of preview over here. That is because here we can see the shaders and the colors without any interference. What I'm going to do is turn everything off and just turn on the Luminance. Double-click on the material to bring up the Material Editor. Let's double click here in the gray area and create a new material. First of all, let's take a look at the shader stack interface. Let's take a look at a few of them and understand how the shader stack works. Cinema 4D Lite comes with an abundance of shaders and we can use them inside any material channel. Even bitmaps can be considered some sort of shaders. A shader can be a simple color, a fractal noise, a colorizing effect, a pattern, a gradient, pretty much anything. The components we use to tell any material channel what to do are either bitmaps or shaders. ![]()
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